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Post by Disaster Area on Mar 7, 2016 2:33:04 GMT
BAM will be based on Gen 6 Mechanics, and from that point changes will be noted. Confirmed MechanicsConfirmed mechanics are no longer open for discussion. - PAR Status does not have 25% chance to immobilise. Instead, it gives the paralyzed user effectively -1 Accuracy and -1 Evasion. - Attacks cannot miss versus a Sleeping opponent. - Critical Hits: 1.5x Power, All boosts are ignored if the defending Pokémon has accrued boosts in their defensive stat. Furthermore, the message that a critical hit occured no longer displays. - Type Chart Changes: Steel resists Ghost and no longer resists Fairy, Bug resists Fairy, and Ice resists Water and Grass. Here it is in visual format: Move-related MechanicsConcealed Power - Will have a different IV configuration (TBD) Flail, and by extension Vengeance, use generation 4 mechanics. Hazard Order - Health Orb's healing effect activates after all other switch-in effects. Whirlwind and moves with the same secondary effect operate under Generation 2 mechanics. This means that the move must be used last for the secondary effect to work. Mechanics (Open for Discussion but will be included unless argued against)When one Pokemon faints before the other Pokemon has had the opportunity to move, that Pokemon will not move [a.k.a. ADV battle engine] Move-related: When Sleep Talk selects Rest, it is successful [a.k.a. GSC RestTalk Mechanics]
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Post by K Legacy on Mar 7, 2016 5:29:23 GMT
Is freeze still a thing?
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Post by Disaster Area on Mar 7, 2016 11:12:41 GMT
No :] nothing has the freeze secondary effect
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Post by K Legacy on Mar 7, 2016 14:05:41 GMT
No :] nothing has the freeze secondary effect Okay thank god.
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Post by Disaster Area on Mar 30, 2016 20:32:20 GMT
Adding Paralysis and Sleep debuffs: Attacks cannot miss versus a Sleeping opponent Paralyzed opponents effectively have -1 Accuracy / -1 Evasion
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Post by Disaster Area on Oct 2, 2016 17:29:14 GMT
Added these a while ago btw
Mechanics (Open for Discussion but will be included unless argued against) When one Pokemon faints before the other Pokemon has had the opportunity to move, that Pokemon will not move [a.k.a. ADV battle engine] Move-related: When Sleep Talk selects Rest, it is successful [a.k.a. GSC RestTalk Mechanics]
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