Post by Disaster Area on Mar 9, 2016 1:07:51 GMT
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Custom Abilities:
Buoyant - Reduces damage taken from contact attacks by 15%
Deadly Sting - STAB bonus is also applied to Poison-type moves.
Deep Freeze - When this Pokemon has 1/3 or less of its max HP, its Ice attacks do 1.5x damage.
Dirty Jaws - Bite moves have a 50% chance to (regular) poison.
Fencer - Increases the power of certain moves* by 20%
Heavy Sleeper - Rests for 3 turns instead of 2, but can choose what move to use when using Sleep Talk.
Karaoke - All Special and Status moves are sound moves.
Momentum - Move power increases when a move is used repeatedly.**
Penetrate - Contact moves reduce defense modifiers in calculations by 30%.
Persistence - If the user attacks after an opposing Pokemon then its Attack is increased by 1 stage.
Precipitation - 20% increase to power of various weather-related moves [Iron Storm, Lightning Strike, Pestilential Storm, Pixie Storm, Snowstorm, Strong Gust, Tornado, Tornado Kick, Tornado Punch, Whirlwind Palm]
Scrap Recycler - Its attacks heal 33% of damage dealt if the opponent is a Steel-type
Short Circuit - When this Pokemon has 1/3 or less of its max HP, its Electric attacks do 1.5x damage.
Sleuth - Detects the opponent's Concealed Power type, upon switch-in.***
Ability Clones:
Efficient - Rock Head
Mystic Healing - Shed Skin
Spiny - Rough Skin
Vigilant - Shell Armor
Non-Custom Abilities used:
Battle Armor
Blaze
Cheek Pouch
Competitive
Cute Charm
Dry Skin****
Frisk
Immunity
Infiltrator
Iron Barbs
Levitate
Limber
Natural Cure
Overgrow
Poison Point
Prankster
Quick Feet
Reckless
Shed Skin
Shell Armor
Shield Dust
Sturdy
Suction Cups
Torrent
Thick Fat
Volt Absorb
Water Veil
*Any move with Slash, Slice, or Blade in the name. (Abyssal Slash, Grass Blade, Serpent Slash, Sword Slash, Unnatural Slice, Venom Slash)
** Multiplier used by number of times a move is used: 2 Simultaneous Uses (=n): Boost of 1.1x (=y), n=3: y=1.2x, n>=4, y=1.3x
*** Full list of messages:
Custom Abilities:
Buoyant - Reduces damage taken from contact attacks by 15%
Deadly Sting - STAB bonus is also applied to Poison-type moves.
Deep Freeze - When this Pokemon has 1/3 or less of its max HP, its Ice attacks do 1.5x damage.
Dirty Jaws - Bite moves have a 50% chance to (regular) poison.
Fencer - Increases the power of certain moves* by 20%
Heavy Sleeper - Rests for 3 turns instead of 2, but can choose what move to use when using Sleep Talk.
Karaoke - All Special and Status moves are sound moves.
Momentum - Move power increases when a move is used repeatedly.**
Penetrate - Contact moves reduce defense modifiers in calculations by 30%.
Persistence - If the user attacks after an opposing Pokemon then its Attack is increased by 1 stage.
Precipitation - 20% increase to power of various weather-related moves [Iron Storm, Lightning Strike, Pestilential Storm, Pixie Storm, Snowstorm, Strong Gust, Tornado, Tornado Kick, Tornado Punch, Whirlwind Palm]
Scrap Recycler - Its attacks heal 33% of damage dealt if the opponent is a Steel-type
Short Circuit - When this Pokemon has 1/3 or less of its max HP, its Electric attacks do 1.5x damage.
Sleuth - Detects the opponent's Concealed Power type, upon switch-in.***
Ability Clones:
Efficient - Rock Head
Mystic Healing - Shed Skin
Spiny - Rough Skin
Vigilant - Shell Armor
Non-Custom Abilities used:
Battle Armor
Blaze
Cheek Pouch
Competitive
Cute Charm
Dry Skin****
Frisk
Immunity
Infiltrator
Iron Barbs
Levitate
Limber
Natural Cure
Overgrow
Poison Point
Prankster
Quick Feet
Reckless
Shed Skin
Shell Armor
Shield Dust
Sturdy
Suction Cups
Torrent
Thick Fat
Volt Absorb
Water Veil
*Any move with Slash, Slice, or Blade in the name. (Abyssal Slash, Grass Blade, Serpent Slash, Sword Slash, Unnatural Slice, Venom Slash)
** Multiplier used by number of times a move is used: 2 Simultaneous Uses (=n): Boost of 1.1x (=y), n=3: y=1.2x, n>=4, y=1.3x
*** Full list of messages:
Opponents Concealed Power type - Message which displays
Bug - Katakomb senses a chitinous aura from Tortanium
Dark - Katakomb senses a malicious aura from Tortanium
Dragon - Katakomb senses a mighty aura from Tortanium
Electric - Katakomb senses a stunning aura from Tortanium
Fairy - Katakomb senses a magical aura from Tortanium
Fighting - Katakomb senses a tough aura from Tortanium
Fire - Katakomb senses a warm aura from Tortanium
Flying - Katakomb senses an avian aura from Tortanium
Ghost - Katakomb senses a spooky aura from Tortanium
Grass - Katakomb senses a leafy aura from Tortanium
Ground - Katakomb senses a dry aura from Tortanium
Ice - Katakomb senses a cool aura from Tortanium
Normal - Katakomb cannot sense an aura from Tortanium
Poison - Katakomb senses a caustic aura from Tortanium
Psychic - Katakomb senses a mystic aura from Tortanium
Rock - Katakomb senses a sturdy aura from Tortanium
Steel - Katakomb senses a metallic aura from Tortanium
Water - Katakomb senses a watery aura from Tortanium
Bug - Katakomb senses a chitinous aura from Tortanium
Dark - Katakomb senses a malicious aura from Tortanium
Dragon - Katakomb senses a mighty aura from Tortanium
Electric - Katakomb senses a stunning aura from Tortanium
Fairy - Katakomb senses a magical aura from Tortanium
Fighting - Katakomb senses a tough aura from Tortanium
Fire - Katakomb senses a warm aura from Tortanium
Flying - Katakomb senses an avian aura from Tortanium
Ghost - Katakomb senses a spooky aura from Tortanium
Grass - Katakomb senses a leafy aura from Tortanium
Ground - Katakomb senses a dry aura from Tortanium
Ice - Katakomb senses a cool aura from Tortanium
Normal - Katakomb cannot sense an aura from Tortanium
Poison - Katakomb senses a caustic aura from Tortanium
Psychic - Katakomb senses a mystic aura from Tortanium
Rock - Katakomb senses a sturdy aura from Tortanium
Steel - Katakomb senses a metallic aura from Tortanium
Water - Katakomb senses a watery aura from Tortanium
****Only seen on NFEs.