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Post by Disaster Area on Aug 18, 2016 21:13:43 GMT
Should the turn end after a Pokémon faints (like in ADV and before)? The notable situations when this prevents a pokemon from getting off a move include a pokemon switching into spikes and being KOd by the damage, or the recoil from an attack forcing a self-KO. It can have some interesting consequences. E.g: a pokemon won't become choice locked if it's yet to attack before that turn and the opponent faints before it attacks, or cannot get off a clerical move such as roost, wish, and heal bell. Those are interesting in-battle situations... so would we be interested in having this or nah?
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