Post by Disaster Area on Mar 10, 2016 22:33:48 GMT
List of moves not yet given to a Pokémon:
Fire type: Hellfire, Rekindle, War Cry
Poison Type: Enrich, Slime Attack
Psychic Type: Mind Crush
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Okay so a lot of these moves can be removed just from using certain types of Pokémon (humanoid type Fighter, Electric type, offensive Fairy, etc.) so let's not draw any real focus to those at the moment. What we should look at are moves with strong flavour / interesting utility. So here's my ideas off of this:
Squid / maybe Cuttlefish or Octopus Water / Poison type: great flavour for Ink Spray. Could reasonably get Wash Away and that's an interesting thing to have, a hazard clearer immune to the toxic status.
Fighting / Poison type: I think for a fighting type something that makes use of a bunch of these moves, an interesting idea I had off of that is a fighting type with great coverage (like Blaziken in ADV 2U), medium speed and power, but a typing that grants it a few switch-in opportunities, and that great coverage being able to really threaten certain teams. I like Fighting / Poison since it has a fairly interesting set of resistances (Bug x4, Dark, Fighting, Grass, Poison, Rock) and again, Toxic-immunity can be a bitch for stall (which is one of the main draws of Poison-types imo).. I just really like the combination too.
Sea Serpent: This idea is fucking cool. Water/Dragon serpent, with moves such as Serpent Slash, Legend's Curse, Hiss, and maybe Star Smash make it a really interesting propsect; Legend's Curse - +1 Atk, +1 SpD, -1 Spe - this could be pretty interesting to build around too. I think a fairly balanced overall stat spread, maybe higher SpA than Atk but not by much, enough speed to be pretty useful when not using legend's curse, and outspeed some stuff at -1. Could be a lot of fun; obviously, Water / Dragon is what I'm proposing.
Transform user: This is an interesting move and I think we ought to bring out something good from it. Things that transform mons like: good initial speed, higher HP, vine guard/tesla shield, status moves, recovery, as well as other stuff besides that to be functional without the move. Interested on ideas to use this.
Other notable moves we should think about: Bulk Up, Crystalize (+1 Atk / +1 Def / -1 Spe), Enchantment (+1 SpA / +1 SpD / -1 Spe), Enrich (+1 Def, +1 SpA, -1 Spe), Energy Draw (+1 SpA / +1 SpD), Harpy Summon (+2 SpA)
Fire type: Hellfire, Rekindle, War Cry
Poison Type: Enrich, Slime Attack
Psychic Type: Mind Crush
--
Okay so a lot of these moves can be removed just from using certain types of Pokémon (humanoid type Fighter, Electric type, offensive Fairy, etc.) so let's not draw any real focus to those at the moment. What we should look at are moves with strong flavour / interesting utility. So here's my ideas off of this:
Squid / maybe Cuttlefish or Octopus Water / Poison type: great flavour for Ink Spray. Could reasonably get Wash Away and that's an interesting thing to have, a hazard clearer immune to the toxic status.
Fighting / Poison type: I think for a fighting type something that makes use of a bunch of these moves, an interesting idea I had off of that is a fighting type with great coverage (like Blaziken in ADV 2U), medium speed and power, but a typing that grants it a few switch-in opportunities, and that great coverage being able to really threaten certain teams. I like Fighting / Poison since it has a fairly interesting set of resistances (Bug x4, Dark, Fighting, Grass, Poison, Rock) and again, Toxic-immunity can be a bitch for stall (which is one of the main draws of Poison-types imo).. I just really like the combination too.
Sea Serpent: This idea is fucking cool. Water/Dragon serpent, with moves such as Serpent Slash, Legend's Curse, Hiss, and maybe Star Smash make it a really interesting propsect; Legend's Curse - +1 Atk, +1 SpD, -1 Spe - this could be pretty interesting to build around too. I think a fairly balanced overall stat spread, maybe higher SpA than Atk but not by much, enough speed to be pretty useful when not using legend's curse, and outspeed some stuff at -1. Could be a lot of fun; obviously, Water / Dragon is what I'm proposing.
Transform user: This is an interesting move and I think we ought to bring out something good from it. Things that transform mons like: good initial speed, higher HP, vine guard/tesla shield, status moves, recovery, as well as other stuff besides that to be functional without the move. Interested on ideas to use this.
Other notable moves we should think about: Bulk Up, Crystalize (+1 Atk / +1 Def / -1 Spe), Enchantment (+1 SpA / +1 SpD / -1 Spe), Enrich (+1 Def, +1 SpA, -1 Spe), Energy Draw (+1 SpA / +1 SpD), Harpy Summon (+2 SpA)